Design, Development and Evaluation of a Wearable Haptic Device and a Haptic Digital Maze Game for Children with Visual Impairments-Scilight

Digital Technologies Research and Applications

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Design, Development and Evaluation of a Wearable Haptic Device and a Haptic Digital Maze Game for Children with Visual Impairments

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Kirginas, S. (2025). Design, Development and Evaluation of a Wearable Haptic Device and a Haptic Digital Maze Game for Children with Visual Impairments. Digital Technologies Research and Applications, 4(2), 48–68. https://doi.org/10.54963/dtra.v4i2.1226

Authors

  • Sotiris Kirginas

    Faculty of Communication and Mass Media, National and Kapodistrian University of Athens, Sofokleous 1, 10559 Athens, Greece

Received: 12 May 2025; Revised: 5 June 2025; Accepted: 19 June 2025; Published: 8 July 2025

This research examines the development and evaluation of a wearable haptic device and a digital maze game designed for children with visual impairments. The study focused on addressing the specific needs of visually impaired users, employing open‑source hardware and software to maintain a low cost while achieving high functionality. The study involves the development of a prototype system and its evaluation through user testing with children with visual impairments. Qualitative and quantitative data were collected to assess usability, accessibility, and overall players’ experience, leading to significant recommendations for game improvement. Key findings highlight the potential for two‑player adaptation to enhance social interaction, the value of incorporating multiple difficulty levels and varied haptic feedback in maze design, and the critical role of customizable auditory elements in providing individual preferences and sensory understanding. Furthermore, the adaptability of the haptic device for application in various game scenarios beyond the maze, such as virtual boating or urban navigation, demonstrates the broad potential of haptic technology in creating accessible and engaging digital experiences. This research emphasizes the significance of user‑centered design principles and the strategic integration of multisensory feedback in creating inclusive and enjoyable digital games for visually impaired children.

Keywords:

Haptic Feedback Wearable Device Spatial Navigation Usability Assistive Technology Haptic Maze Game

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